Soundholder was founded by self-taught sound designer Dawid Moroz in 2015 as a result of evolving passion to sound effects. His journey with sound started in 2010 when he came across Celldweller and ProTools for the very first time.

After months of experiments with sound in 2012, he got a chance to work as an intern in a recording studio. After completing the internship he got a job in the same studio as an assistant.

In 2013 he was asked to record sound effects for a mobile game, and that’s where the all started. Since that moment in time, he worked as a sound designer for Artists Entertainment company, where he designed sound effects for different games, including the award winning game called The Shadowborn (best game in 1ndie World competition, and first place for best game production in Indie Showcase during Digital Dragons 2015 game convent).

Today apart from working on sound libraries, he’s designing sounds effects for different digital media as freelancer.


  • ProTools 12
  • Ableton Live 9 Suite
  • AudioFinder
  • Basehead Ultra
  • iZotope RX5
  • iZotope Ozone 5
  • iZotope Alloy 2
  • iZotope Nectar 2 Advanced
  • NI Komplete 8
  • Omnisphere 2
  • Sound Toys Plugins
  • Waves Silver Bundle
  • Waves API Bundle


  • Sennheiser MKH 8040 Matched Stereo Pair
  • 2x Oktava MK012
  • Oktava MS, XY, ORTF adapters
  • Rode NTG3
  • 2x DPA 4061
  • 2x Schaller Oyster 723
  • Sound Devices 702
  • Sony PCM-M10
  • Zoom H5
  • MacBook Pro 15’ Retina
  • Focusrite Forte
  • Sony MDR 7506
  • Adam Audio F5
  • 2x Rode Blimp MK2
  • Rycote Stereo WS AE ORTF Kit MZL
  • Rycote Accessories
  • Lacie Quadra D2
  • Lacie Porsche 4TB

My Goal

My main goal is to deliver high quality sounds for game developers, sound designers and people involved in any kind of work where sound matters. I understand the role of the sound in creating unique user experience and that’s why I came up with Soundholder.


Field Recording 90% 90%
Sound Design 85% 85%
Game Implementation 80% 80%
Sound Mixing 75% 75%


People and companies I've been working with